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Celeris Forums • View topic - Virtual Pool Mobile for Android smartphones

Virtual Pool Mobile for Android smartphones

Use this forum to chat with the makers of VP3DL, ask guestions, offer suggestions or even just tell them how much you like the game. Post VP3DL bug reports here. Please post any next gen suggestions in the Virtual Pool 3 Nextgen forum.

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Virtual Pool Mobile for Android smartphones

Postby Apollon » Wed Sep 09, 2009 1:55 am

I've had it with winblows mobile dumbphones - even the best of 'em freeze, hang, unbearably slow and often produce application errors. So, I'm considering Android smartphone for around xmas update and to make this decision would really help to know if Celeris has any plans to support the fastest growing mobile OS in the world - Android. Current "cupcake" Android 1.5 is pretty good and first Android v2.0 phone Sony Ericsson Experia X3 is coming out in December. Thanks.
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Re: Virtual Pool Mobile for Android smartphones

Postby polomint77 » Wed Sep 09, 2009 2:47 am

Hey Apo...

I know it's still early for most Android stuff, but are there any emulators that demo Android in use.. I was thinking of buying another PDA, and have thought about Android too..

I'll have a check with my best buddy Google and see what I can come up with too..
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Re: Virtual Pool Mobile for Android smartphones

Postby vpeer » Wed Sep 09, 2009 1:11 pm

VPM for Android is not in the making at the moment. Google made a poor decision in going with Java and Web apps as that is not very good for games. I suggest getting and iPhone if you really want to play VPM.
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Re: Virtual Pool Mobile for Android smartphones

Postby Apollon » Wed Sep 09, 2009 10:27 pm

*You'll never get a second chance to make a good first impression

*War doesn't determine who is right, but who is left...

*There are 10 kinds of people in the world: those who understand binary, and those who don't
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Re: Virtual Pool Mobile for Android smartphones

Postby vpeer » Thu Sep 10, 2009 8:54 am

I agree that Apple does not do open platforms and I wish they did.

They were the first company to make a data plan really work and the first company to do a complete customer solution for easy purchase of applications. The iPhone is not perfect and in the state you can only get AT&T until 2010 and they suck.

The hardware is not as bad as you say. They have a fast ARM coupled with fast PowerVR 3D hardware. For games it is great. A few comments on other points:

Camera - not sure exactly where the cutoff is but with phone optics my guess is once you get past about 5 or 6MP does not matter, can't tell the difference. On point and shoot cameras the cutoff is in the 8-10MP range depending on the optics.

I can tether my iPhone to my laptop and connect to the internet.

Most phone put some restrictions on movie players one way or another. Apples are more than most. On top of that phone companies her sometimes put restrictions.

So, you hack the phone, who cares about the warranty.

The iPhone has a multi-tasking OS, it is basically Linux. Apple made the bad decision not to multi-task applications to simplify resource management. I expect that will change.

Codec support is always an issue with phones. H.264 is the best codec except perhaps for some of the Hantro codecs. Many phones don't allow installable codecs and I think they should. Apple is always into their own stuff is the best and that goes along with not being open.

I am not a big fan of Flash but it is a necessary component for web browsing.


Nokia makes great phones but has no idea about how to do software or an app store. I met with Nokia's application development director about 3 years ago and it was pretty sad they way they were thinking.
Microsoft has not idea how to make consumer products, except for the XBox, everything else they have done is not very good.

But I'm sure everyone will copy apple and maybe one of those companies will do it right so there may be more good choices.

Virtual Pool makes more money on the iPhone than all other platforms combined including the PC. So it is hard for me to knock what Apple is doing, just hoping for some improvements down the line.
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Re: Virtual Pool Mobile for Android smartphones

Postby polomint77 » Thu Sep 10, 2009 10:55 am

I have to be the one to say it.... WHEN ARE WE GETTING VP4????????
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Re: Virtual Pool Mobile for Android smartphones

Postby Apollon » Fri Sep 11, 2009 9:59 pm

*You'll never get a second chance to make a good first impression

*War doesn't determine who is right, but who is left...

*There are 10 kinds of people in the world: those who understand binary, and those who don't
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Re: Virtual Pool Mobile for Android smartphones

Postby Apollon » Fri Sep 11, 2009 10:25 pm

*You'll never get a second chance to make a good first impression

*War doesn't determine who is right, but who is left...

*There are 10 kinds of people in the world: those who understand binary, and those who don't
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Re: Virtual Pool Mobile for Android smartphones

Postby AlinVille » Mon Sep 14, 2009 4:35 pm

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Re: Virtual Pool Mobile for Android smartphones

Postby vpeer » Sun Oct 11, 2009 11:04 am

Huh? You obviously have not played VPM on the iPhone. Not as good as the PC but a long way from total crap. Actually plays nicely.
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Re: Virtual Pool Mobile for Android smartphones

Postby AlinVille » Wed Oct 14, 2009 3:51 pm

Well okay it might play nicely for a game but they can't be called pool simulations, you play on a... phone!

Yeah that was overreacting and off-topic but there seemed to be no other way anyone could ever get a reply from you concerning the next VP. And 95% of the people here only care about the PC version... :3some:
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Re: Virtual Pool Mobile for Android smartphones

Postby Apollon » Wed Oct 14, 2009 9:23 pm

*You'll never get a second chance to make a good first impression

*War doesn't determine who is right, but who is left...

*There are 10 kinds of people in the world: those who understand binary, and those who don't
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Re: Virtual Pool Mobile for Android smartphones

Postby nanot » Wed Mar 10, 2010 8:46 am

opengl ES 2.0 support for android within the new NDK is out now. so you dont have to deal with the java virtual machine
i would be glad to play vpm on my htc desire soon.
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Re: Virtual Pool Mobile for Android smartphones

Postby Apollon » Wed Apr 21, 2010 1:32 pm

*You'll never get a second chance to make a good first impression

*War doesn't determine who is right, but who is left...

*There are 10 kinds of people in the world: those who understand binary, and those who don't
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Re: Virtual Pool Mobile for Android smartphones

Postby Albinario » Sat Aug 14, 2010 12:06 pm

why didnt I read this before I got Android!
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Re: Virtual Pool Mobile for Android smartphones

Postby Apollon » Sat Aug 14, 2010 1:59 pm

*You'll never get a second chance to make a good first impression

*War doesn't determine who is right, but who is left...

*There are 10 kinds of people in the world: those who understand binary, and those who don't
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Re: Virtual Pool Mobile for Android smartphones

Postby Bagpuss » Sun Aug 15, 2010 5:13 am

Don't panic. Android is kicking Apple ass in 2010 and the trend will continue, so Celeris would be foolish to ignore Android on that basis as it'll have a large market share.
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Re: Virtual Pool Mobile for Android smartphones

Postby vpeer » Fri Oct 15, 2010 12:08 am

Android is in the works right now.
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Re: Virtual Pool Mobile for Android smartphones

Postby Bagpuss » Sat Oct 16, 2010 12:52 pm

Am I being optimistic in hoping for a Bada version too? Allegedly, it's quite straight-forward to port apps to Bada, it being based on C++ and all.

VP Mobile would look gorgeous on my Samsung Wave's Super AMOLED screen and the hardware will make it run like a dream...

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Re: Virtual Pool Mobile for Android smartphones

Postby vpeer » Sat Oct 16, 2010 12:59 pm

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Re: Virtual Pool Mobile for Android smartphones

Postby Bagpuss » Sun Oct 17, 2010 12:33 pm

Hmmm... So one million units sold isn't significant?



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Re: Virtual Pool Mobile for Android smartphones

Postby vpeer » Sun Oct 17, 2010 1:54 pm

Yeah, that is not much, Android is selling 250K a day.
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Re: Virtual Pool Mobile for Android smartphones

Postby Bagpuss » Mon Oct 18, 2010 1:14 pm

Point taken but I still think you'd cover development costs easily, especially given that the core code routines won't change much. And I'm sure the Dell X51v wasn't selling at 250,000 units a day when you ported VP3 Mobile to it.

Probably unintentional but I read your replies to my question and they come across as slightly arrogant and complacent (such is the inelegance of email). I guess the difference is that you're no longer scraping around for sales now that the iPhone/Android markets are so lucrative. Some companies pursue the smaller markets to ensure their product is exposed to as many consumers as possible as, even when people change platforms, they'll be loyal to products they trust. The Android port has only happened now that the market share is too big to resist. That reactive approach is understandable but hardly ambitious.

VP3 fans have remained remarkably loyal during the barren decade since its launch, so your seemingly dismissive attitude is disappointing. Oh well. Virtual Pool should be an iconic, genre-leading franchise given its peerless position a decade ago but this has been eroded badly for whatever reason and it's a shame. I liken it to Meatloaf who relies on the very old and tired Bat Out Of Hell for paying the bills and is therefore trudging around in the musical backwaters. He never built on original success and has paid the price, ultimately - but probably makes a comfortable living and can always fall back on a re-hash to keep the wolves from the door...

I concede that you are evidently a small company with limited resources, but I think just going for the easy money and taking zero risks is a tad short-sighted. Here's hoping things change when VP4 development is over and resources are freed. But, sadly, I suspect not.

I think I need beer. And cake.

I'll go and visit the new site now...

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Re: Virtual Pool Mobile for Android smartphones

Postby Albinario » Mon Oct 18, 2010 1:32 pm

People, stop asking for stuff until after vp4 comes out. Sidetracks mean delays. Android launch is ok to work on though, since i have that.
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Re: Virtual Pool Mobile for Android smartphones

Postby mulleady » Sat Jan 01, 2011 8:58 pm

Can I take it that VPM is in development for Android? It would be glorious on the HTC Desire HD!

I respect your decision for the iPhone market up to now and have a 3GS running your game. I've been a fan since the XDA days. I cannot believe you don't rank higher on iPhone gaming to be honest.

I look forward to an Android version and would buy it again without hesitation :-)
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