The
General Rules apply to all pool games and Snooker. Exceptions to these general
rules are noted in the Rules for each game.
Play
by Innings
Players
take turns at the table called innings. An inning continues until the player
fails to pocket a ball on a valid shot, according to the rules for each game.
The player at the table is referred to as the ‘‘shooter’‘.
Rack
The
Rack is the number and arrangement of the object balls at the start of the game.
Racks vary by game, but generally it is a triangle or diamond shape with the
front ball on the foot spot.
Break
Shot
A Break Shot is the shot that starts the game. Some games require the first shot of each rack to be an ‘‘open break’‘ in which at least four object balls make cushion contact. In matches that consist of several racks, the winner of each rack will break the following rack unless the rules for the game state otherwise.
A
Called Shot means the object ball and the pocket as specified for the shot. Most
games require the shooter to call the ball and pocket for any shot that isn't
obvious. The usual convention is obvious straight-in shots are not explicitly
called. Called shots do not require details such as kisses or combinations, only
the ball and pocket.
Extra
Balls Pocketed
For
most games, If extra balls are pocketed on a shot, they usually count for the
shooter.
Low
B
In
a ‘‘Low Ball First’‘ game (nine ball, rotation, ten ball, etc.), the
first ball the cue ball contacts must be the lowest numbered ball remaining on
the table.
Cue
Ball in Hand
Cue
Ball in Hand means the player can pick up and place the cue ball anywhere on the
table. The break shot begins with ‘‘cue ball in hand behind the head
string’‘, meaning that the shooter may place it anywhere in the top quarter
of the table. Ball in hand also occurs after the cue ball is pocketed
(scratched), hit off the table, and after other fouls in some games. Depending
on the game, this may be either behind the head string or anywhere on the table.
The area behind the head string is also referred to as the ‘‘Kitchen’‘.
When
playing from behind the head string, the first ball struck must be on the other
side of the head string. However, a ball behind the head string may struck first
if the cue ball crosses the head string before contact, such as banking the cue
ball off the foot rail. In case all legal target balls are behind the head
string, the one closest to the line is spotted so the shooter is not forced to
play an out-and-back shot.
Spotting
Balls
Most
pool games spot balls in situations where a rules violation or illegally
pocketed balls require balls to be returned to the table. They are usually
placed on the foot spot, or as close to the foot spot as possible on a line
between the spot and the center of the foot rail. If several balls are spotted,
they are spotted in numerical order.
Owed
Balls
Some
game penalize fouls by returning previously pocketed balls to the table. If the
shooter fouls without any balls to his credit, he ‘‘owes’‘ a ball to the
table, and it is spotted at the end of the next inning in which he scores.
Several balls may be owed.
Delayed
Balls
In
some games, other balls pocketed along with legal scoring balls are spotted at
the end of the shooters turn. If the shooter pockets all balls on the table the
delayed balls are spotted so the shooter can continue.
Fouls
Fouls
end a shooter's inning and are penalized according to the rules of each game.
The following are fouls:
Scratch – Pocketed the cue ball.
Ball Off Table
- Hit a ball off the table. If a ball jumps onto the rail and returns to
the table, there is no penalty.
Bad Hit - In
eight ball and the low ball first family of games, the cue ball contacts a
non-target ball before a legal target ball. For all games, the cue ball does not
contact a ball.
No Rail - If no
ball is pocketed, and at least one ball does not contact a cushion after the cue
ball contacts an object ball. This usually comes up during safety (defensive)
play or when the shot is played too softly.
Three
Fouls
In
some games, if one player fouls on three consecutive shots, there is an
additional penalty, usually loss of the game. Games without a three foul rule
may have a special rule to prevent stalemates.
Physical
Pool vs. Virtual Pool
On the physical table, there are other rules that do not apply to VP3. For example, VP3 will not let you hit the cue ball twice on one shot or move object balls with your sleeve. It’s OK with VP3 if you have both feet up while shooting, but do not try this at the local pool hall.
Virtual Pool 3 does not require all shots to be called via the call shot dialog except in Honolulu and Bank Pool. As a general rule, players should call shots that are not direct (combos, banks, caroms, billiards, etc.) and any other shots that are not obvious. This is also the accepted method for most situations when playing on a real table. If a shot goes in an unintended pocket and the call shot dialog was not used, the player should use the Miscall selection in the options menu or Ctrl-M.
For
official rule books:
APA:
American PoolPlayers Association, Inc.
1000 Lake Saint Louis Blvd., Suite 325
Lake Saint Louis, MO 63367
(314)625-8611
BAPTO:
The British Association of Pool Table Operators
c/o Moy House
176 High Street
London Colney, Hertfordshire AL2 1JY
Specific
Game Rules:
Nine
ball is a low ball first game, so the balls must be struck in numerical order.
The goal is to pocket the nine ball which ends the game; the other balls
have no scoring value. This is the most popular game played today among pool
players.
Rack
Nine
balls in a diamond with the one ball in front and the nine ball in the middle.
Break
Open
break required. Failure to
do so is a foul. |
Valid
Shot
Pocket
any ball in any pocket without a foul to continue at the table.
Spotting
Balls
Only
the nine ball is spotted. All other
balls pocketed on a foul or driven off the table remains off the table.
Penalty
for Fouls
Ball
in hand anywhere on the table.
Three
Foul Penalty
Three
consecutive fouls is loss of game. |
Push
Out Rule
On
the first shot after the break, the shooter may choose to play a ‘‘push
out’‘ (Ctrl-P), the ‘‘No
Rail’‘ and ‘‘Bad Hit’‘ rules are suspended for that one shot, and no
ball pocketed counts. The opponent
then chooses to shoot or to pass the shot back to the player who pushed.
Strategy
If
possible, run all the balls off the table from the break. If that seems unlikely, keep an eye out for good safety
possibilities. Play to miss and leave the cue ball where it is impossible or
very difficult to hit the object ball. If
your opponent fails to hit the lowest object ball first, you get ball in hand
anywhere.
Look
for shots to pocket the nine ball early, but if you play a combination shot on
the nine, be sure to hit it firmly enough that the nine is not left as a duck
sitting in the jaws of the pocket in case you miss.
If
you push out after the break, try to leave a hard shot but not impossible --
make it hard for your opponent to decide whether to pass it back to you.
Eight
Ball rules vary depending on the variant. There are four types of Eight Ball
variants in Virtual Pool 3 ), APA
Rules (American PoolPlayers Association), Midwest
Rules , UK
Rules ,
and American
Bar Rules .
APA rules are used for APA sponsored pool leagues and tournaments.
UK rules are used by the British Association of Pool Table Operators (BAPTO)
and are used for leagues and Pub play in the UK.
American Bar rules are to satisfy all the people who haven’t learned
the proper rules (APA)and want to play the same game they play in their local
bar.
The
object of Eight Ball is to pocket all seven stripes or all seven solids (yellows
or reds in UK rules), then pocket the eight ball. The table is said to be open
at the start of the game and there is no ownership of ball. The first player to
legally pocket a stripes or solids is assigned ownership of those balls. After
ownership is assigned, you must pocket all your balls before shooting the eight
ball.
Rack
Fifteen
balls in a triangle with the eight ball in the middle.
Break
An
open break is required. Failing to do so the shooter must break again.
Making the eight ball on the break wins the game. Scratching and
pocketing the eight ball on the break loses the game. |
Ownership
On
the break, if the shooter pockets only one ball type (stripes or solids), the
shooter is assigned ownership of those balls. Otherwise the table is
‘‘open’‘ and the shooter can shoot at either ball type. Upon pocketing
just one ball type ownership is assigned.
Valid
Shot
If
the table is open, the shooter may pocket any ball except the eight. If
ownership has been assigned, the shooter must hit an owned ball first
and pocket an owned ball to continue at the table. Combinations are
valid with any ball if the table is open. If ownership has been
assigned, an owned ball must be hit first. It is a foul to strike a
non-owned ball first. This includes the eight ball unless all owned
balls have been pocketed. The eight ball shot must be a called shot. |
Balls
Off Table
Knocking
object balls off the table is not a foul in APA Eight Ball. Knocking the eight
off is loss of game.
Spotting
Balls
All
balls knocked off the table are delayed and spotted at the end of the players
inning unless all the players balls are pocketed and the player has delayed
balls then they are spotted at this time.
Penalty
for Fouls
Ball
in hand anywhere on the table except after the break its ball in hand
behind the head string. |
Three
Foul Penalty
None. |
Loss
of Gam
The
game is lost if the any of the
following occur:
the
eight ball is pocketed before all owed balls are pocketed
the
eight ball is knocked off the table
the
eight ball is made in the wrong pocket
the
eight ball is made on the break and the cue ball scratches
scratching
when playing the eight ball
Winning
the Game
The
game is won when one of the following occur:
the
eight ball is made on the break without scratching
the
eight ball is pocketed in the called pocket after all owned balls have been
pocketed
Strategy
Determine
if running the table is possible. If not plan on playing safe at some point.
Never shoot balls without having another shot or safety in mind the next shot.
If you clear most of your balls off the table and give your opponent a chance
they will probably run the table. Pocket balls until you reach your safety shot
and try to snooker your opponent so they have to kick at balls or foul and give
you an opportunity to win. The best type of safety is one that snookers your
opponent and clears up any balls you have clustered. Which improves your chance
of winning on the next turn and puts your opponent in a bad position.
If
you are breaking you can win by pocketing the eight ball on the break. Try to
break from near the side rail and hit the second ball as full as possible. The
eight ball will tend to go in the opposite side.
Rack
Fifteen
balls in a triangle with the eight ball in the middle, a stripe on one corner a
solid on the other.
Brea
An
open break is required. Failure to do so gives opponent choice of accepting
table in position or re-racking and breaking or making the shooter break again.
If the eight ball is pocketed on the break the shooter has a choice of spotting
the eight or re-racking and breaking. If there is also a scratch the opponent
has the same option.
Ownership
The
table is always ‘‘open’‘ (any ball can be pocketed except the 8) after
the break. Ownership is not assigned until a called shot is made without
fouling.
Valid
Shot
If
the table is open, the shooter may pocket any ball except the eight. If
ownership has been assigned, the shooter must hit an owned ball first and pocket
an owned ball to continue at the table. Combinations are valid with any ball if
the table is open. If ownership has been assigned, an owned ball must be hit
first. It is a foul to strike a non-owned ball first. This includes the eight
ball unless all owned balls have been pocketed. The eight ball shot must be a
called shot.
Spotting
Balls
All
balls knocked off the table are spotted. |
Penalty
for Fouls
Ball
in hand anywhere on the table except after the break its ball in hand
behind the head string. |
Three
Foul Penalty
None. |
Called
Safety
Players
may explicitly call a safety. On a called safety, pocketed balls are spotted and
the turn changes.
Loss
of Game
The
game is lost if any of the following occur:
the
eight ball is pocketed before all owed balls are pocketed
the
eight ball is knocked off the table
the
eight ball is made in the wrong pocket
scratching
when playing the eight ball
Winning
the Game
The
game is won if the following occurs:
the
eight ball is pocketed in the called pocket after all owned balls have been
pocketed
Strategy
Determine
if a running the table is possible. If not plan on playing safe at some point.
Never shoot balls without having another shot or safety in mind the next shot.
If you clear most of your balls off the table and give your opponent a chance
they will probably run the table. Pocket balls until you reach your safety shot
and try to snooker your opponent so they have to kick at balls or foul and give
you an opportunity to win. The best type of safety is one that snookers your
opponent and clears up any balls you have clustered. This improves your chance
of winning on the next turn and puts your opponent in a bad position.
Rack
Fifteen
balls in a triangle with the eight ball in the middle and the yellow an red
balls alternating across the rows of the rack.
The D
As
in Snooker, there is a semi-circle called the D located at one end of
the table with the flat side of the D running down head string. The D is
the area where the cue is placed when the player has ball in hand. There
are no restrictions on crossing the D or head string when shooting with
ball in hand. |
Free
Shot
A
free shot is awarded after fouling and the shooter can legally hit any ball.
Balls pocketed are counted except for the eight ball which is a loss. The player
then continues to shoot regardless whether or not a ball was pocketed. The free
shot must contact a ball or it is a foul. Scratching on the free shot is a foul.
Break
At
least two balls must hit a rail or a ball must be pocketed.
Failure to do so gives opponent a re-rack and break is a free
shot with the shooter continuing at the table after the break. If the
eight ball is pocketed the shooter re-breaks. |
Ownership
On
the break, if the shooter pockets only one ball type (stripes or
solids), the shooter is assigned ownership of those balls. Otherwise the
table is ‘‘open’‘ and the shooter can choose shoot at either
ball type. Upon pocketing just one ball type ownership is assigned. |
Valid
Shot
If
the table is open, the shooter may pocket any ball except the eight. If
ownership has been assigned, the shooter must hit an owned ball first and pocket
an owned ball to continue at the table. Combinations are valid with any ball if
the table is open. If ownership has been assigned, an owned ball must be hit
first. It is a foul to strike a non-owned ball first. This includes the eight
ball unless all owned balls have been pocketed. Pocketing your opponent’s ball
is a foul.
Spotting
Balls
All
balls knocked off the table are spotted. |
Ball
To a Rail
There
is no requirement to hit a rail after the cue ball has hit an object
ball. |
Penalty
for Fouls
Scratching
is or cue ball off the table is ball in hand in the D. For all other fouls,
opponent has choice of the table in position or ball in hand in the D. On all
fouls the next shot is a free shot.
Three
Foul Penalty
None. |
Pocketing
the Eight Ball
Unlike
the other Eight Ball variants, the eight does not have to be called in UK Rules
Eight Ball.
Loss
of Game
The
game is lost if any of the
following occur:
the
eight ball is pocketed before all owed balls are pocketed
scratching
and pocketing the eight ball
pocketing
your opponents ball when playing the eight except when it’s a free shot
Winning
the Game
The
game is won if the following occurs:
the
eight ball is pocketed in the called pocket after all owned balls have been
pocketed
Strategy
Determine
if a running the table is possible. If not plan on playing safe at some point.
Never shoot balls without having another shot or safety in mind the next shot.
If you clear most of your balls off the table and give your opponent a chance
they will probably run the table. Pocket balls until you reach your safety shot
and try to snooker your opponent so they have to kick at balls or foul and give
you an opportunity to win. The best type of safety is one that snookers your
opponent and clears up any balls you have clustered. This improves your chance
of winning on the next turn and puts your opponent in a bad position.
When
you have a free shot look to use it to clear up clusters or knock opponents
balls that block yours out of the way. Trying to make a ball on a free shot is
not always the best play.
The
American Bar rules are those most often observed played by an unnamed
person at Celeris Inc. (the developer of Virtual Pool). You may not play
by these exact rules at your bar, but this was the best we could do.
These rules were only supplied because lots of people don’t know the
real rules. If you want to play the right way, use the APA or BCA rules. |
Rack
Fifteen
balls in a triangle with the eight ball in the middle.
Break
No
requirement. Making the eight ball on the break wins the game unless the shooter
scratches in which case the game is lost.
Ownership
On
the break, if the shooter pockets only one ball type (stripes or solids), the
shooter is assigned ownership of those balls. Otherwise the table is
‘‘open’‘ and the shooter can choose shoot at either ball type. Upon
pocketing just one ball type ownership is assigned.
Valid
Shot
If
the table is open, the shooter may pocket any ball except the eight. If
ownership has been assigned, the shooter must hit an owned ball first and pocket
an owned ball to continue at the table. Combinations are valid with any ball if
the table is open. If ownership has been assigned, an owned ball must be hit
first. It is a foul to strike a non-owned ball first. This includes the eight
ball unless all owned balls have been pocketed. The eight ball shot must be a
called shot. The call shot rule varies depending on your local Bar rule. Virtual
Pool 2 only requires you to call the eight ball. But, you can call any shot by
using the Call Shot dialog (it is enabled for this game), or using the Miscall (Ctrl-M)
key. Some bars say you must call any kiss, carom, etc. We feel
this is a ridiculous rule that is ridiculously hard to implement and therefore
do not. The computer opponent does not call shot in American Bar eight ball.
Balls
Off Table
It
is not a foul to knock object balls off the table. Cue ball off the table ball
in hand behind the head string.
Spotting
Balls
All
balls knocked off the table spotted. |
Ball
To a Rail
There
is no requirement to hit a rail after the cue ball has hit an object ball.
Penalty
for Fouls
Ball
in hand behind the head string.
Three
Foul Penalty
None.
Loss
of Game
The
game is lost if any of the following occur:
the
eight ball is pocketed before all owed balls are pocketed
the
eight ball is knocked off the table
the
eight ball is made in the wrong pocket
the
eight ball is made on the break and the cue ball scratches
scratching
when playing the eight ball
Winning
the Game
The
game is won if one
the
eight ball is made on the break without scratching
the
eight ball is pocketed in the called pocket after all owned balls have been
pocketed
Strategy
Determine
if a running the table is possible. If not plan on moving balls around and
improving the table. Playing safe is ok, but is not as important as the other
Eight Ball games because there is no ball in hand if your opponent fouls. The
main reason to play safe is to prevent you opponent from running the table. Of
course it is considered bad etiquette in American bars to play safe so you might
want to disguise it as a shot.
If
you are breaking you can win by pocketing the eight ball on the break. Try to
break from near the side rail and hit the second ball as full as possible. The
eight ball will tend to go in the opposite side.
Players
score one point for each pocketed ball. First player to reach the point goal
wins. When the 14th ball of the rack is pocketed, the 14 balls are
re-racked, leaving the 15th ball in position on the table.
Rack
Fifteen
balls in a triangle in no particular order. Fourteen balls on re-racks with the
foot spot empty.
Break
At
least two object balls and the cue ball must hit a rail or make a called shot.
Failure to do so is a breaking violation and incurs a 2 point penalty. On a
breaking violation, the opponent can take the table in position or have the
shooter re-break.
Valid
Shot
Must
pocket a called shot to continue at the table.
Scoring
One
point for each ball legally pocketed.
Extra
Balls
Balls
pocketed in addition to the called shot count for the shooter.
Spotting
Balls
All
balls pocketed on a foul shot and balls off table are spotted. |
Penalty
for Fouls
All
balls pocketed on a foul shot are spotted.
In addition, the fouler loses one point. Scratch or cue ball off table is
ball in hand behind the head string.
Three
Foul Penalty
Three
consecutive fouls is a 15 point penalty. The balls are then racked and the
fouler must break with the same requirements as the start of the game.
Called
Safety
Players
may explicitly call a safety. On a called safety, pocketed balls are spotted and
the turn changes.
15th
Ball Position
The
15th ball and cue ball positions are normally left as is for re-racks
except in situations such as interfering with the rack. The following table
details these situations:
|
Cue
in Rack |
Cue
on head spot |
Other
cue locations |
15th
ball in rack |
15th: foot spot Cue: behind head string |
15th: center spot Cue: in position |
15th: head spot Cue: in position |
15th
ball pocketed |
15th: foot spot Cue: behind head string |
15th: foot spot Cue: in position |
15th: foot spot Cue: in position |
15th
ball behind head string |
15th: in position Cue: head spot |
15th: in position Cue: in position |
15th: in position Cue: in position |
15th
ball on head spot |
15th: in position Cue: center spot |
Not possible |
15th: in position Cue: in position |
Other
15th ball locations |
15th: in position Cue: center spot |
15th: in position Cue: in position |
15th: in position Cue: in position |
Strategy
The
idea is to string runs of racks together. Leave a shot on the last ball that
will allow pocketing the last ball and breaking the rack apart with the cue
ball. The most common place to leave the last ball is to the side or underneath
the rack.
Try
to clear balls in front of pockets first. Look for opportunities to break
clusters apart. Having an alternate shot to shoot if you get out of line can
keep a run going.
If
you don’t have a good shot play safe and leave your opponent a difficult
situation. Don’t ever give your opponent an easy shot, it could turn into a
big run.
Examine
the rack for shot opportunities. Many combos, caroms and billiards can be played
with balls clustered in a partially broken rack.
Rotation
is a low ball first game, so the balls must be struck in numerical order.
The goal is to reach 61 points (which numerically eliminates your
opponent). This is a good game for intermediate to advanced players. Beginners
should try Fifteen Ball.
Rack
Fifteen
balls in a triangle with the one ball in front, the two and three balls in the
corners and the fifteen ball in the middle.
Break
Open
break required. Failure to
do so gives opponent choice of accepting table in position or re-racking
and breaking. |
Valid
Shot
Pocket
any ball in any pocket without a foul to continue at the table.
Scoring
The
point value on the ball is scored. All balls pocketed without a foul are
counted. If the score is tied when the last ball is pocketed the current
shooter is awarded an extra tie breaking point. |
Spotting
Balls
All
balls pocketed on a foul shot and balls off table are spotted. |
Penalty
for Fouls
Opponent
has choice of the table in position or requiring the shooter to shoot again with
the table in position.
Three
Foul Penalty
Three
consecutive fouls is loss of game. |
Strategy
Play
for the big points. Early in the game look for combinations or billiards on the
high numbered balls.
It
is much easier to win Rotation by the three foul rule than most other games.
Look for opportunities to hook your opponent early in the rack.
Six
ball is basically Nine Ball with only six balls.
The goal is to pocket the six ball which ends the game; the other balls
have no scoring value. Six Ball racks can be strung together quite easily by
better players. Players that are not skilled enough to run nine ball rack may
get more enjoyment from Six Ball.
Rack
Six
balls in a triangle with the one ball in front and the six ball in the middle of
the back row.
Break
Open
break required. Failure to
do so is a foul. |
Valid
Shot
Pocket
any ball in any pocket without a foul to continue at the table.
Spotting
Balls
Only
the six ball spots. Any other ball
pocketed on a foul or driven off the table remains off the table.
Penalty
for Fouls
Ball
in hand anywhere on the table.
Three
Foul Penalty
Three
consecutive fouls is loss of game.
Strategy
The
ideal is to run all the balls off the table from the break. If that seems unlikely, keep an eye out for good safety
possibilities. Play to miss and leave the cue ball where it is impossible or
very difficult to hit the object ball. If
your opponent fails to hit the lowest object ball first, you get ball in hand
anywhere, and that can often win the game for you. Look for shots to pocket the
six ball early, but if you play a combination shot on the ten, be sure to hit it
firmly enough that the six is not left as a duck sitting in the jaws of the
pocket in case you miss.
If
you push out after the break, try to leave a hard shot but not impossible --
make it hard for your opponent to decide whether to pass it back to you.
Ten
Ball is basically Nine Ball with one more ball.
The goal is to pocket the ten ball which ends the game; the other balls
have no scoring value. Although there is only one more ball on the table than
nine ball, it is significantly harder to run ten ball rack. The tenth ball
increases the odds of clusters and other problem situation.
Rack
Ten
balls in a triangle with the one ball in front and the ten ball in the middle.
Break
Open
break required. Failure to
do so is a foul. |
Valid
Shot
Pocket
any ball in any pocket without a foul to continue at the table.
Spotting
Balls
Only
the ten ball spots. Any other ball
pocketed on a foul or driven off the table remains off the table.
Push
Out Rule
On
the first shot after the break, the shooter may choose to play a ‘‘push
out’‘ and the ‘‘No Rail’‘ and ‘‘Bad Hit’‘ rules are
suspended for that one shot, and no ball pocketed counts.
The opponent then chooses to shoot or to pass the shot back to the player
who pushed.
Penalty
for Fouls
Ball
in hand anywhere on the table.
Three
Foul Penalty
Three
consecutive fouls is loss of game.
Strategy
The
ideal is to run all the balls off the table from the break. If that seems unlikely, keep an eye out for good safety
possibilities. Play to miss and leave the cue ball where it is impossible or
very difficult to hit the object ball. If
your opponent fails to hit the lowest object ball first, you get ball in hand
anywhere, and that can often win the game for you. Look for shots to pocket the
ten ball early, but if you play a combination shot on the ten, be sure to hit it
firmly enough that the ten is not left as a duck sitting in the jaws of the
pocket in case you miss.
If
you push out after the break, try to leave a hard shot but not impossible --
make it hard for your opponent to decide whether to pass it back to you.
Three
ball is a rotation game where you have to pocket all balls on the table to win.
Unlike nine ball there is no winning ball. This is a fast paced aggressive game.
Rack
Three
balls in a triangle with the one ball in front.
BreakOpen break required.
Failure to do so is a foul.
Valid
Shot
Pocket
any ball in any pocket without a foul to continue at the table.
Spotting
Balls
No
balls are spotted except when fouling on a winning shot, then all balls pocketed
or hit off the table are spotted.
Penalty
for Fouls
Ball
in hand anywhere on the table.
Three
Foul Penalty
Three
consecutive fouls is loss of game.
Strategy
The
ideal is to run all the balls off the table from the break Don’t look for
safeties unless you are in a really poor position.
Players
must bank all shots. The goal is to pocket eight balls. This is a good game for
players of all levels. Beginners may want to try it out on the bar table.
Rack
Fifteen
balls in a triangle in no particular order.
Break
Open
break required. Failure to do so
gives opponent choice of accepting table in position or re-racking and breaking.
Valid
Shot
Pocket
any called shot with a clean bank shot to continue at the table. A clean bank
shot can’t kiss or carom off any other ball and must hit a non-adjacent rail
to the made pocket.
Extra
Balls
Extra
balls pocketed are delayed, and are spotted at the end of the inning.
Spotting
Balls
All
balls pocketed on a foul shot and balls off table are spotted. |
Penalty
for Fouls
All
balls pocketed on a foul shot are spotted.
In addition, the fouler spots one of his previously pocketed balls or
owes a ball to the table. Scratch or cue ball off table is ball in hand behind
the head string. For all other fouls opponent takes the table in position.
Three
Foul Penalty
Three
consecutive fouls is loss of game. |
Cleared
Table
If
the table is cleared without the shooter having won, due to owed balls from
earlier penalties or delayed balls pocketed, all of the owed and delayed balls
are spotted and the shooter continues at the table.
Strategy
Go
ahead and shoot difficult bank shots just try not to leave your opponent an easy
bank. Play safe before leaving easy banks. On banks where confidence is high,
play shape for an easy bank next shot. You can play banks that are both
offensive and defensive when the shot is difficult by leaving the cue ball in a
poor position. If the bank is made you can attempt another difficult shot or
play safe and if the bank is missed you haven’t left an easy bank for your
opponent. This strategy works very well on multi-rail banks. Don’t be afraid
to try two or more rail bank shots.
Each
player is assigned one of the two corner pockets at the foot (rack end) of the
table. The goal is to pocket any
eight balls in your pocket first. This is the ‘‘chess’‘ of pool games.
Shooting skills are secondary behind knowledge.
Rack
Fifteen
balls in a triangle in no particular order.
Break
A
object ball or the cue ball must hit a rail after the cue hits the rack or it is
a foul.
Valid
Shot
Pocket
any ball in your pocket to continue at the table.
Extra
Balls
Balls
pocketed in your opponent's pocket count for him unless the cue scratches or
jump off the table. Balls pocketed
in the side or head pockets are delayed, and are spotted at the end of the
inning.
Spotting
Balls
All
balls pocketed on a foul shot and balls off table are spotted. |
Penalty
for Fouls
All
balls pocketed on a foul shot are spotted.
In addition, the fouler spots one of his previously pocketed balls or
owes a ball to the table. Scratch or cue ball off table is ball in hand behind
the head string. For all other fouls opponent takes the table in position.
Three
Foul Penalty
Three
consecutive fouls is loss of game.
Cleared
Table
If
the table is cleared without the shooter having won, due to owed balls from
earlier penalties or delayed balls pocketed, all of the owed and delayed balls
are spotted and the shooter continues at the table.
Strategy
Never
leave your opponent a direct shot at his pocket unless it is very difficult and
a miss will lose the game. A good
place to leave the cue ball is in the jaws of your opponent's pocket.
Be careful not to leave an easy bank shot, as these are often the start
of game-winning runs. On the break, shoot from your opponent's side to hit a little
of the head ball and then the second ball to come off the end rail and to put
the cue ball on the second diamond. This
leaves the nearly-full rack between the cue ball and any balls
The
best shots are both offensive and defensive.
Fifteen
Ball is similar to Rotation except any ball can be shot. The goal is to
numerically eliminate your opponent (61 points minus penalty points). Fifteen
Ball is a great game for beginners. Intermediate and advanced players can enjoy
Fifteen Ball by playing on a Snooker table.
Rack
Fifteen
balls in a triangle with the fifteen ball in front and higher balls near the
front of the rack.
Break
At
least two object balls and the cue ball must hit a rail or make a ball.
Failure to do so gives opponent choice of accepting table in position or
re-racking and breaking or making the shooter break again. |
Valid
Shot
Pocket
any ball in any pocket without a foul to continue at the table.
Scoring
The
point value on the ball is scored. All balls pocketed without a foul are
counted. If the score is tied when the last ball is pocketed the current
shooter is awarded an extra tie breaking point. |
Spotting
Balls
All
balls pocketed on a foul shot and balls off table are spotted. |
Penalty
for Fouls
Three
points are deducted from the shooters score. Scratch or cue ball off table is
ball in hand behind the head string For all other fouls opponent takes the table
in position.
Three
Foul Penalty
None. |
Strategy
Try
to run the table. Pick off big points whenever the opportunity presents itself.
The
goal is to pocket eight balls. This is a good game for beginners on a pool table
or better players on a Snooker Table.
Rack
Fifteen
balls in a triangle.
Break
An
object balls must hit a rail or a called ball must be pocketed. Failure
to do so gives opponent choice of accepting table in position or making
the shooter break again. |
Valid
Shot
Must
pocket a called shot to continue at the table. |
Spotting
Balls
All
balls not pocketed by a valid shot and all balls knocked off
the table. |
Penalty
for Fouls
All
balls pocketed on a foul shot are spotted.
In addition, the fouler spots one of his previously pocketed
balls or owes a ball to the table. Scratch or cue ball off table is ball
in hand behind the head string. For all other fouls opponent takes the
table in position. |
Three
Foul Penalty
None. |
C
If
the table is cleared without the shooter having won, due to owed balls
from earlier penalties, all of the owed are spotted and the shooter
continues at the table. |
Strategy
Try
to run eight balls. If you don’t have a good shot play safe and leave your
opponent a difficult situation. Don’t ever give your opponent an easy shot
because running eight balls is not difficult
Cowboy
is an unusual game that combines carom and pocket billiard skills. The goal is
to score 101 points. This is a good game for beginner to intermediate on a pool
table and advanced players on a Snooker table.
Rack
The
balls are not racked. The three ball goes on the foot spot, the five ball on the
center spot, and the one ball on the head spot.
Break
Shooter
must hit the three ball first and then either the cue or an object ball
must hit a rail. Failure to do so gives opponent choice of re-racking
and breaking or making the shooter break again. |
Valid
Shot
A
valid shot allows the shooter to continue. Any shot that scores points
is a valid shot and does not require a rail hit. E.I. A carom is played,
and no balls hit the rail, it is a valid shot. Valid shot definition is
affected by the players score as follows: For
the first 90 points: |
Pocketing
any object ball or carom the cue off two or three balls. Point number 90 must be
reached exactly. Overrunning 90 is a foul.
For
points 91 to 100:
Carom
the cue off two or three balls. It is a foul to pocket an object ball.
For
point 101:
Carom
the cue off the one into a called pocket. It is a foul if the one is pocketed in
the incorrect pocket or if the cue hits any other ball.
Scoring
Object
balls pocketed score the point value on the ball. A two ball carom
scores one point and a three ball carom scores two points. All
combinations of scoring count. So the shooter can score up to eleven
points in a shot (1, 3, and 5 are pocketed with a three ball carom).
When the shooter has 100 points caroming the cue off the one into a
called pocket scores one point. |
Spotting
Balls
All
balls pocketed balls are spotted after each shot at the start of game
position. If the position is occupied the ball remains off the table
until the position is vacant. If the one ball is held out because of its
position is occupied, and the shooter has 100 points, the balls are
placed in the start of game position and the shooter has ball in hand
behind the head string. |
Penalty
for Fouls
All
points made this inning are forfeit. Scratch or cue ball off table is ball in
hand behind the head string. For all other fouls opponent takes the table in
position.
Three
Foul Penalty
Three
consecutive fouls is loss of game. |
Strategy
For
the first 90 points it is easiest to score by pocketing balls using caroms when
pocketing a ball is difficult or to break up a ball cluster. When pocketing
balls, beware of attempting risky caroms for extra points. It’s not worth
scratching to pick up an extra point. Remember a foul costs you all the points
scored in the current inning.
For
points 91-100, think about the object ball positions after the carom and try to
get shape on the next carom. Remember making an object ball is a foul.
For
point 101, don’t worry about where the one ball is going focus on pocketing
the cue ball.
This
game is named after the card game cribbage because of a scoring similarity. A
cribbage is made by pocketing two balls that add up to 15. The goal is to score
five cribagges. There are a total of eight cribbages (1-14, 2-13, 3-12, 4-11,
5-10, 6-9, 7-8, 15). This is a great game for all skill levels.
Rack
Fifteen
balls in a triangle with the 15 ball in the center. No two corner balls shall
add up to 15.
Break
Open
break required. Failure to do so
gives opponent choice of re-racking and breaking or making the shooter break
again.
Cribbages
A
cribbage is scored by consecutively pocketing two balls that add up to 15 in the
same inning. The fifteen ball is a cribbage by itself but only when all other
balls have been pocketed. When a player pockets the first ball of a cribbage he
is said to be ‘on a cribbage’ and then shoots at the companion ball that
adds up to 15. If multiple balls are made when not ‘‘on a cribbage’‘ the
shooter is ‘‘on a cribbage’‘ but can choose any of the companion balls
but must continue to pocket companion balls until all have been pocketed. If
while pocketing companion balls additional balls are pocketed, these balls are
added to the companion ball list. It is a foul to fail to pocket a companion
ball when ‘‘on a cribbage’‘. If only the fifteen ball is left on the
table it is considered to be ‘‘on a cribbage’‘. If the score is tied at
4 to 4, the fifteen ball is spotted for the tie breaking cribbage.
Valid
Shot
When
not ‘‘on a cribbage’‘: |
Any
ball may be pocketed except the fifteen to continue at the table.
When
‘‘on a cribbage’‘: |
Any
companion ball may be pocketed to continue at the table.
Spotting
Balls
All
balls not pocketed by a valid shot and all balls knocked off
the table. Any cribbage that is not completed has the initial
ball spotted. |
Penalty
for Fouls
No
penalty. Scratch or cue ball off table is ball in hand behind the head
string. For all other fouls opponent has the option of playing the table
in position or taking ball in hand behind the head string. |
Three
Foul Penalty
Three
consecutive fouls is loss of game. |
Strategy
When
trying to pocket an initial ball, make sure you can get shape on the
companion ball. If you can’t get on a companion ball or it is a low
percentage play, play safe. Playing safe is better than giving your
opponent a chance with ball in hand. When
pocketing the only or last companion ball, look for the next cribbage
pair and play shape for an initial ball that has easy companion ball
shape. |
Players
can pocket any ball but can’t shoot straight-in shots. Shots must be combos,
banks, caroms, billiards, kicks, or a combination of these shots. The goal is to
pocket eight balls. Honolulu is a good game for all skill levels.
Rack
Fifteen
balls in a triangle in no particular order.
Break
Two
object balls and the cue must hit a rail or a called ball into a called pocket.
Failure to do so is a foul and opponent has table in position.
Valid
Shot
Pocket
any called shot with non-straight-in shot to continue at the table. Bank and
kick shots must hit a non-adjacent rail to the made pocket.
Extra
Balls
Extra
balls pocketed are delayed, and are spotted at the end of the inning.
Spotting
Balls
All
balls pocketed on a foul shot and balls off table are spotted. |
Penalty
for Fouls
All
balls pocketed on a foul shot are spotted.
In addition, the fouler spots one of his previously pocketed balls or
owes a ball to the table. Scratch or cue ball off table is ball in hand behind
the head string. For all other fouls opponent takes the table in position.
Three
Foul Penalty
None. |
Cleared
Table
If
the table is cleared without the shooter having won, due to owed balls from
earlier penalties or delayed balls pocketed, all of the owed and delayed balls
are spotted and the shooter continues at the table.
Strategy
Look
for shots with object balls close to pockets. These balls are easy to make with
combos, billiards, and kick shots. Any ball close to a pocket is also a
candidate to carom another ball off. Look for caroms with any balls close
together. As with any pool game, you don’t want to sell out. Never attempt a
difficult shot when it will leave an easy score for your opponent. Don’t play
safe when the table is tough. You might as well try to score. You won’t be
leaving your opponent an easy shot.
Bowlliards
is pool with a bowling scoring format. This format makes in much different than
most pool games because you don’t share balls. Each player shoots their own
rack. You can also play solitaire and try for your best score. The goal when
competing with other players is to shoot the best score. When playing by
yourself, the goal is to beat your own personnel best or try to shoot a 300
point game.
Rack
Ten
balls in a triangle in no particular order.
Break
No
break requirements. After breaking, all balls made spot and the player has ball
in hand behind the head string. There are no fouls on the opening break and
balls jumped off the table are spotted.
Valid
Shot
Pocket
any called shot to continue a try.
Scoring
Players
get two tries to pocket all balls in a rack. If successful on the first
try it is scored as a strike. If all balls are pocketed on the second
try it is a spare. Otherwise, the number of balls pocketed is the score
for the frame. Frames scores are kept as in bowling with the player
getting up to two additional scoring tries in the tenth frame (for a
strike). If players are tied extra frames are played in a sudden death
playoff. |
Extra
Balls
Extra
balls pocketed are delayed, and are spotted at the end of the inning.
Spotting
Balls
All
balls pocketed on a foul shot and balls off table are spotted. |
Penalty
for Fouls
All
balls pocketed on a foul shot are spotted. If it is the first try, player takes
ball in hand behind the head string to start the second try. If it is the second
try the frame is over.
Strategy
Obviously
you want to run as many racks as you can with strike being the ideal score.
Don’t try to make balls on the break. They will spot and leave difficult
shots. Try breaking from straight on and don’t hit the rack too hard. You want
to spread the balls out without leaving clusters or making balls.
Try
to clear balls in front of pockets first. Look for opportunities to break
clusters apart. Having an alternate shot to shoot if you get out of line can
keep a run going.
Snooker
is an English game played on a six by twelve foot table with twenty two balls.
Curved pocket cushions and the large table size makes pocketing balls difficult.
The goal of the game is to outscore your opponent. Although Snooker has its own
terminology, these rules use pool terms for consistency and ease of
understanding. Snooker is a great game for all skill levels. Don’t get
discouraged because balls are difficult to pocket. There are many subtleties to
this game.
The D
There
is a semi-circle called the D located at one end of the table with the flat side
of the D running down the baulk line. The baulk line is similar to the head
string on a pool table. The D is the area where the cue is placed when the
player has ball in hand. There are no restrictions on crossing the D or baulk
line when shooting with ball in hand.
Rack
Fifteen
Red balls in a triangle with six colored balls; a Black below the rack, a Pink
just above the foot spot, a Blue on the center spot, a Brown on the baulk line
at the center of the D,
a Green on the baulk line at the far left of the D, and a Yellow on the
baulk line at the far right of the D.
Break
No
special requirements.
Snooker
Game Phases
There
are two game phases; the Red Phase where Red balls are still on the table, and
the Color Phase after all Reds have been pocketed. During the Red Phase, the
shooter must hit a Red first and Red is referred to as the ball on. If a Red is
pocketed the shooter chooses a color, which becomes the ball on, and must hit
that color first. If pocketed, the color is spotted and the ball on is again
Red. This continues until all Reds are pocketed. The Color Phase then commences
and the ball on is the low point color on the table, meaning the colors are
pocketed in point order.
Snookered
A
player is said to be snookered when all balls on are wholly or partially
obstructed by a ball or balls not on. If a player is snookered following
a foul, the player can nominate a free ball. A free ball can be any ball
and it acquires the value of the ball on. The free ball must be struck
first of it is a foul. If the free ball is pocketed, it is scored and
spotted. It is legal to pocket and score the ball on as long as the free
ball is hit first. If both the free ball and ball on are pocketed, only
the ball on is scored. It is a foul for the shooter to snooker the
opponent behind the free ball except when only the Pink and Black are
left on the table. |
Valid
Shot
Pocket
any ball on or free ball to continue at the table.
Scoring
Each
Red pocketed is worth one point. Colors are worth the following: Yellow 2, Green
3, Brown 4, Blue 5, Pink 6, and Black 7. If a free ball is pocketed, it is
scored as the value of the ball on.
Extra
Balls
Extra
Reds pocketed when Red is the ball on count 1 point each. If extra balls
pocketed when a color is the ball on it is a foul.
Spotting
Balls
Colors
pocketed during the Red Phase are spotted on their corresponding
starting spot. If it is occupied they are spotted at the next highest
valued balls spot that is open. If no spots are open the color is
spotted near its own spot towards the top cushion for Yellow through
Blue and towards the bottom cushion for the Pink and Black. |
Penalty
for Fouls
If
your opponent fails to hit a ball on when shooting you score the value of the
ball on, the value of the ball hit first, or 4 points, whichever is higher.
Scratch or cue ball off table is ball in hand in the D. For all fouls the
opponent has the choice of making the shooter play again.
Resigning
When
a player is behind in points and there are not enough points on the table to
win, snookers must be played in hope of gaining points via opponent fouls.
Typically, a game is resigned if two or more fouls are needed to win.
Strategy
Play
safe until a good shot opportunity is presented. During the Red phase, make sure
you can get shape on a color when pocketing a Red. It’s not worth leaving your
opponent a good opportunity for a 1 point score. The best safeties snooker your
opponent giving you a chance to score if the ball on is not hit and forcing a
kick shot that could leave you a good opportunity. If you can’t snooker your
opponent with a safe leave a long shot as they are difficult to pocket on a
snooker table. Play to pocket the Blue, Pink and Black as they are worth the
most points. You can play shots that are both offensive and defensive by playing
shape on balls toward the baulk end of the table when all Reds are near the
rack. Shooting a Red and running the cue back up the table leave a long shot if
missed and a possible score on the Yellow, Green, or Brown if made.
During
the Color Phase try to run the table if possible. If there are balls on rails or
in clusters play the open balls and then play safe.
Keep
track of the score. If you are behind and there are not enough points on the
table to win you need to play for a snooker to score the extra points necessary.
If you are ahead and there are just enough points left on the table for your
opponent to win don’t take chances and sell out. Play conservatively and shoot
balls when sure of pocketing or play for snookers to get enough points where
your opponent needs a snooker.
Three
cushion billiards is played on a five by ten foot table with no pockets. There
are two cue balls, a white and a yellow, and one red ball. Players score one
point for billiard made. First player to reach the point goal wins. This is a
great game. If you are not familiar with Billiards you might want to try One
Cushion Billiards first. Three Cushion is very difficult.
Rack
The
red ball on the foot spot, one cue ball on the head spot and the shooters cue
ball on the head string within six inches of the head spot.
Break
The
red ball must be struck first by the shooters cue ball. |
Valid
Shot
Must
make a three cushion billiard to continue at the table. A three cushion
billiard can be made by: |
striking
the red or the opponents cue ball, striking three or more cushions with the cue
ball before striking the other ball
the
cue ball strikes three or more cushions, then strikes the other two balls
the
cue ball strikes a cushion, then the red or opponents cue ball, then strikes two
or more cushions before striking the other ball
the
cue ball strikes two or more cushions, then the red or opponents cue ball, then
strikes one or more cushions before striking the other ball
Scoring
Each
three cushion billiard is worth 1 point.
Spotting
Balls
All
balls all balls knocked off the table. |
Penalty
for Fouls
None,
players inning ends. |
Strategy
For a safe play where you don’t leave an easy shot if you fail to score, try to leave your opponent's cue ball at one end of the table and the other two balls at the other end. Usually this means hitting the opponent's cue ball first, driving it away from red, and then getting the three or more rails and approaching red fairly slowly. If the shot must be played off red first, play with a little extra speed so your cue ball will not be left near your opponent's ball.
For offense, concentrate first on the shots that need about a half-ball hit on the first ball and running follow. This is the easiest type of shot to execute if the balls are in the right places. Always use running english unless you have a good reason not to. If the second object ball is close to a corner -- best is about a ball from each cushion -- it is a very large target. Learn to see "two-way" shots that have a chance to score after five rails if they don't score on three. For position play, try to leave one ball "large" in a corner. Leave your cue ball near at least one of the other balls – at least the first hit will be easy to control. Do not leave a ball in the middle of the end rail, as that seems to be the hardest place to get to after three cushions.
Learn
"specialty" shots, such as the "ticky": rail, ball, same
rail, rail, ball, all in one corner; the "reverse the corner" shot:
ball, side rail, end rail, same side rail, ball; the "swing" shot:
ball, side rail, side rail, side rail, second ball; and of course the many
"bank" shots in which you contact all of the cushions before going
towards the two balls which are usually close together.
One
Cushion is basically the same as Three Cushion Billiards with a one rail hit
required instead of three. This is a good game for beginning billiard players.
Rack
The
red ball on the foot spot, one cue ball on the head spot and the shooters cue
ball on the head string within six inches of the head spot.
Break
The
red ball must be struck first by the shooters cue ball. |
Valid
Shot
Must
make a one cushion billiard to continue at the table. A one cushion
billiard can be made by: |
striking
the red or the opponents cue ball, striking one or more cushions with the cue
ball before striking the other ball
the
cue ball strikes one or more cushions, then strikes the other two balls
the
cue ball strikes a cushion, then the red or opponents cue ball, then strikes one
or more cushions before striking the other ball
the
cue ball strikes one or more cushions, then the red or opponents cue ball, then
strikes one or more cushions before striking the other ball
Scoring
Each
one cushion billiard is worth 1 point.
Spotting
Balls
All
balls all balls knocked off the table. |
Penalty
for Fouls
None,
players inning ends. |
Strategy
For
a safe play where you don’t leave an easy shot if you fail to score, try to
leave the balls spread out. Don’t leave your cue ball and the red ball in a
corner or close to a rail.
If
the second object ball is close to a corner -- best is about a ball from each
cushion -- it is a very large target.