Page 1 of 1
Loud Rude Thumping when shooting
Posted: Sun Dec 30, 2007 8:19 am
by conniegeo1
I have a problem with loud and rude thumping as im in the process of shooting when im winning with Career . 4-5 times in a row . In real pool this would be a disqualification ,more evidence of the inteligence of the creator i suppose . Geo

Posted: Mon Dec 31, 2007 7:36 am
by DARKH0RSE
I think you may find its a feature to let you know when the but of your cue is being obstructed
Posted: Mon Dec 31, 2007 8:18 am
by Nam[BE]
lmao
Posted: Mon Dec 31, 2007 11:27 am
by 9balldotcom
Yes what youll find is that your cuieng the butt of the cue against either the cush or another ball....this noise is to let you know your shot is being impeded.
Posted: Mon Dec 31, 2007 2:08 pm
by Sophisticated Beggar
Funny
Posted: Mon Dec 31, 2007 6:29 pm
by Freeball
Fancy not knowing that......twerp
Posted: Thu Jan 03, 2008 1:45 pm
by Hobbes99
*ahehe* alright guys, go easy on him ... ^_^
In all seriousness, though, I do have one minor gripe regarding the obstruction warning sound effect that I would love to see considered for future iterations of the game.
I don't know if others have experienced this, but the more familiar I become with the game, the more swiftly I take my shots. Invariably, this means that by the time I've registered the sound of the 'thump', I've already struck the ball - and invariably with less than desirable consequences.
Now, to be fair, as time has gone on, I've become more accutely and instinctively aware of when the butt of the cue might be obstructed - so I compensate as a matter of course - but it's not a perfect solution.
It would be great to have the obstruction indicator as an (optional?)
visual aid, either instead of, or alongside the existing audio warning.
Oh, and happy new year, everyone!

Posted: Thu Jan 03, 2008 3:01 pm
by Nam[BE]
Happy new year to you too Hobbes.
It could also be like a kind of radar, a miniature replication of the table, seen from above maybe, like a thumbnail in the corner of the screen, that we could also use as help when getting out of snookers, and playing cushions in a more general way... I miss the easiness of just stepping aside in real life, to just check the angle. But I guess this could by no means bring an arcade style to the game, like the aim aid thing...
I guess I'm a lazy purist...
Posted: Fri Jan 04, 2008 5:24 am
by Sophisticated Beggar
I'd get rid of the sound altogether. I'm no expert but surely in the real world nobody plays in such a way, with such an angle that the cue butt hits a rail or cushion?
Maybe sometimes players have to careful with the cueing hand and when leaning over the table to make sure no balls are brushed when stroking the cue. If balls are touched, then it is a foul.
Posted: Fri Jan 04, 2008 10:22 am
by AlinVille
Sophisticated Beggar wrote:I'd get rid of the sound altogether. I'm no expert but surely in the real world nobody plays in such a way, with such an angle that the cue butt hits a rail or cushion?
Indeed, nobody has that problem in real life, you will never see someone's cue hitting the cushion while shooting.
I think the butt of the cue should just be raised automatically at the minimum angle in order for it not to be obstructed. Everytime.
Posted: Fri Jan 04, 2008 11:40 am
by Nam[BE]
AlinVille wrote:
Indeed, nobody has that problem in real life, you will never see someone's cue hitting the cushion while shooting.
Maybe in snooker, because the table is wide enough for the cue to be entirely above the table. It happened to me several times.
The indication is useful when your butt is hampered by another ball. It happens more on vp3, because you can play shots where you would lean over the table in real life, and even use a spider or another instrument, even on pool tables.
The simulation would be complete if you could disturb balls with the butt if you don't pay attention, resulting in a foul and the balls being scattered all over the table. Oh ok, I see why this isn't a good idea... lol