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AlytPool wrote:It would be nice to see the "walk back" key working imediatly after our shots. A way zo zoom out very quck.
I love "walk back" key.
Jeef March 26, 2014 at 06:52 pm, VP4 online blog wrote:
Hardcore mode
How about increasing the realism yet another notch, and enabling the new options as "optional" ON or OFF for friendlies? Here are my suggestions (please feel free to move this into a new topic of its own so we can hear feedback from other members).
Table drift:
Annoys the crap out of me to see people rolling balls dead-weight the entire match, just to get easier shape on the next shot, and so balls pot easier (specially for the super-tight snooker pockets we currently have).
People that plays snooker in real life knows how hard it is to just roll balls dead-weight for the whole lenght of the table. There are cloth imperfections/dirt, table drift (no table is perfect), and many other reasons. If you try to roll a ball in dead-weight for the whole lenght of the table in real life, you may pot 1 in every 10. Even super-tables like the ones used in World Championships have drifts and imperfections, we've all seen it on the TV.
Solution:
For every 0.5 seconds of ball movement, add a random possibility of change in diretion. So if you play at fast pace and the cue ball takes very little time to reach the object ball, there will be no drift (just like in real life), while if the total travel time is 5 seconds, the cue ball MAY suffer change in direction 10 times during it's travel.
*MAY*?
Yes. We can add something in the lines of:
For every 0.5 seconds;
- 60% chance of no change in direction
- 15% chance of 0.5 degrees change to the left
- 15% chance of 0.5 degrees change to the right
- 5% chance of 1.0 degrees change to the left
- 5% chance of 1.0 degrees change to the right
This is just the raw idea, the values can be fine-tuned to reflect possible drifts that happen in a real table. I'd be happy to help as much as I can on this matter, feel free to contact me.
Cue-ball strike precision:
If you ask any professional "what is the hardest part of potting a ball", he'll probably reply "hitting the cue-ball exactly where you want to hit it". If we want to play plain ball (no spin), we need to hit the center of the white. But even for professionals this is almost impossible. Even if you hit almost in the middle of the white, but just a tad bit to the left, you'll add unwanted spin and unwanted swerve, and even though this is very minor, depending on the speed and distance of the shot, this can be the difference between potting or missing.
On VP4, every time we come to the table, the cue is already set DEAD on the center of the white. All we do is hit, and we have 100% certainty we'll pot (as long as the aiming was correct).
Solution:
It's not too hard to add an option to the cue to be positioned on a random part of the white for every time you come to the table, forcing the player to choose where he wants to strike the cueball.
Since it's always dead-center, if we want back-spin, all we need to do is to drag the cue tip vertically down, and you still have center ball. But if you need to reposition the cue tip without any basis for center ball (other than your eyes and perception), it would be harder to hit perfectly where you want to, just like in real life.
On top of that, would be nice to add a randomly generated deviation to the cue, so you don't hit always exactly as you aimed. The back-swing is what determines where you'll be hitting, so in the back-swing in VP4 we could add a randomly generated deviation, which escalates with the power applied to the shot.
Example: For power between 1 and 20% = Random deviation between 0% - 2% from the center.
For power between 80 and 100% = Random deviation between 0-40% from the center.
Do you have any idea how hard it is to hit center white when applying 100% power? If you try with a slow-motion camera, you'll be surprised! :)
Again, these values can be fine-tuned to better reflect real life behavior, and all of these options can be turned ON or OFF, to please the arcade-lovers and the professionals who really want to improve their real life game.
I have many other suggestions, if there's any interest I'll be happy to help.
I work on the gaming industry, directly with developers (I'm the producer on the publisher side), so I've had many years of experience in the field.
I love snooker, and I love VP4. I'm doing all I can to help you guys make this game better, I hope my voice is heard, and if you (yes, you reading) agrees with these points, please leave your feedback. Alone, I can't do anything.
Thank you! :)
deraltefritz wrote:AlytPool wrote:It would be nice to see the "walk back" key working imediatly after our shots. A way zo zoom out very quck.
I love "walk back" key.
I second that, "walk-back" is a great feature.
Though I use it mainly to be able to see the entire table from about the same angle than I'm intending to shoot. So I zoom out and view from further on top, very useful to visualize difficult routes, safeties, and in general for 3-cushion.
However, when using it several times on the same shot, you've to redo the viewpoint changes every time.
Therefore I vote for having "walk-back" keep its last viewpoint, just like normal view does when "last distance" is set.
deraltefritz wrote:Here's something that not everybody reading this thread might have read.
While you read about it, keep in mind the slogan "So realistic it will make your real pool game better!".
Please, Steve, consider it at least as an optional feature. I'm very sure this will be appreciated by a lot of players.
Andreas Binz wrote:Is the foul and miss rule now reworked and better implemented ? Since the last update ? What exactly is better now ?
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