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1 Bug and 1 Complaint

Posted: Tue Sep 04, 2012 9:18 am
by sharkey9
The Bug:
After playing some racks and frames in quickplay, AI players are now stuck on their points. They neither gain nor lose any points anymore.

The complaint:
I'd like to have the cuetip centered with each shot again as it was in all former versions of VP. Or as an option at least.

Re: 1 Bug and 1 Complaint

Posted: Tue Sep 04, 2012 12:01 pm
by zwylle
Haha.. shows you are German. Anyone else would ask for it as a feature instead of complaining ;-)

Where are the COs stuck, do you have examples?

Re: 1 Bug and 1 Complaint

Posted: Tue Sep 04, 2012 5:10 pm
by sharkey9
Well the guy I played few games is stuck at 1700 something, any new opponent I choose stays at his initial score.

The cuetip issue forces me to change my playing style. It takes away my play-by-feel attitude. I always played draw and follow just by feel without even thinking about it.
Now I have to aim off, center the tip and then add draw or follow and aim again. That's quite disturbing.
And with my sore eyes I can't really be sure if it's centered or not...

Re: 1 Bug and 1 Complaint

Posted: Tue Sep 04, 2012 5:18 pm
by zwylle
I don't get that you need to center the tip.
If it's off center that should be marginal.
Or are you talking about the new standard distance aiming?
What's your setting in Settings -> Camera -> Aiming?
If it's anything other than Last Distance, try that.

Re: 1 Bug and 1 Complaint

Posted: Tue Sep 04, 2012 6:02 pm
by ingmu
I think it's about consistency.

Some people were used to adjust English from the 0-English center point of cue ball in VP.
Especially on draw shot, it required more control between English and power.
Judging English by "moving how much distance away from the center point" is easier than "striking how low exactly on cue ball."

I even played 0-English restricted 9b with friends, very challenging to your position, orders, and power control.
I'd like to have it back too but it's ok if not, just have to do more practice on that.

Re: 1 Bug and 1 Complaint

Posted: Tue Sep 04, 2012 6:10 pm
by 9balldotcom
Make sure you got that Pivot English off as that really messes with your game altogether and i believe its on by default when you first install the game.

Re: 1 Bug and 1 Complaint

Posted: Tue Sep 04, 2012 6:20 pm
by sharkey9
No nothing camera related just the way the game handles the cue tip position when your cue is anything but flat parallel with the table bed.

When the cueball is anywhere near a ball or a rail the game lifts the cue and thus adds follow. It just raised the butt in old versions.
So, for example, to play a stun shot out of one of these positions I need to press E and adjust my desired cue tip position first. But because those other balls or the rails are in my line of sight, I can not see what english I'm applying so I need to rotate anywhere else, adjust english and aim back. Then I can shoot.
I did not need to do that in old versions because the tip was always centered. I could apply any english/draw/follow I wanted "blind".

If I wanted to play a tad of draw I just had to press E, pull my mouse back a bit and shoot.
If I do that now I might end up with a follow through instead of a draw or stun because the tip is way ABOVE centre pre-shot.
That takes a lot of flow out of my game.

Re: 1 Bug and 1 Complaint

Posted: Tue Sep 04, 2012 6:21 pm
by sharkey9
9balldotcom wrote:Make sure you got that Pivot English off as that really messes with your game altogether and i believe its on by default when you first install the game.
Pivot is off. Made me dizzy.

Re: 1 Bug and 1 Complaint

Posted: Tue Sep 04, 2012 10:37 pm
by Fluke[FIN]
sharkey9 wrote:
9balldotcom wrote:Make sure you got that Pivot English off as that really messes with your game altogether and i believe its on by default when you first install the game.
Pivot is off. Made me dizzy.
Pivot is one of the best improvements over vp3 k

Re: 1 Bug and 1 Complaint

Posted: Tue Sep 04, 2012 11:24 pm
by 9balldotcom
Yup so is chopping your head off to cure a headache k :bootyshake: :bs:

Re: 1 Bug and 1 Complaint

Posted: Wed Sep 05, 2012 12:11 am
by zwylle
sharkey9 wrote:When the cueball is anywhere near a ball or a rail the game lifts the cue and thus adds follow. It just raised the butt in old versions.
..If I wanted to play a tad of draw I just had to press E, pull my mouse back a bit and shoot.
If I do that now I might end up with a follow through instead of a draw or stun because the tip is way ABOVE centre pre-shot.
That takes a lot of flow out of my game.
I believe the main reason the cuetip was lifted when you have to shoot from the rail is to make the chin on cue option work and make it feel more realistic.
IMHO stun or draw from that position is still much tougher IRL than in VP, and of course you can't apply it there either without looking at it.
IRL you would want to avoid position close to the rail. Why not in VP?

Re: 1 Bug and 1 Complaint

Posted: Wed Sep 05, 2012 3:12 am
by sharkey9
zwylle wrote: I believe the main reason the cuetip was lifted when you have to shoot from the rail is to make the chin on cue option work and make it feel more realistic.
IMHO stun or draw from that position is still much tougher IRL than in VP, and of course you can't apply it there either without looking at it.
IRL you would want to avoid position close to the rail. Why not in VP?
Good points...but on the other hand you can not keep your chin on the cue in many of those shots IRL. Not being a giant that is.
All I mean is that it just feels uncomfortable to me and I would like an option to turn that automatic lift feature off.
Fluke[FIN] wrote: Pivot is one of the best improvements over vp3 k
I'm glad Pivot is just an option. It may help with side english but has nothing to do with real life play. It's kind of an aiming help. Like lines. Or Ghostball. A cheat!
And what version is vp3k? Korean? Did I miss that?

Re: 1 Bug and 1 Complaint

Posted: Wed Sep 05, 2012 3:36 am
by Fluke[FIN]
sharkey9 wrote: I'm glad Pivot is just an option. It may help with side english but has nothing to do with real life play. It's kind of an aiming help. Like lines. Or Ghostball. A cheat!
http://www.youtube.com/watch?v=5T3ai0SM1aw

Pivot english, also known as back hand english, is a way to apply english with less deflection. In real life play to be exact and commonly used k

Re: 1 Bug and 1 Complaint

Posted: Wed Sep 05, 2012 4:33 am
by sharkey9
Fluke[FIN] wrote: Pivot english, also known as back hand english, is a way to apply english with less deflection. In real life play to be exact and commonly used k
Aah ok. Back hand english, I see.
I never use that technique maybe that's why it's making me dizzy in VP4 and feels unnatural.
However it does NOT apply less deflection, it's just another way of aiming.
And commonly used...well not in Snooker.

Re: 1 Bug and 1 Complaint

Posted: Wed Sep 05, 2012 4:53 am
by Fluke[FIN]
sharkey9 wrote:
Fluke[FIN] wrote: Pivot english, also known as back hand english, is a way to apply english with less deflection. In real life play to be exact and commonly used k
Aah ok. Back hand english, I see.
I never use that technique maybe that's why it's making me dizzy in VP4 and feels unnatural.
However it does NOT apply less deflection, it's just another way of aiming.
And commonly used...well not in Snooker.
Well yes. The amount of actual deflection is the same as with ordinary way to apply english but the deflecetion gets compensated when the english is applied with back hand / cue not parallel. Agree on that its not commonly used in snooker. Anyways, kinda offtopic to your original post :) A key for cuetip position "reset" would be nice. In situations when you plan a shot and apply some english -> then change your plan and play a stun shot -> by pressing the key youll get cuetip centered.

Re: 1 Bug and 1 Complaint

Posted: Wed Sep 05, 2012 4:59 am
by sharkey9
Yeah that's a great idea!
A key! =D>

Re: 1 Bug and 1 Complaint

Posted: Sun Sep 09, 2012 2:30 pm
by AlinVille
Big +1 for the option to keep cuetip centered... or a key to do that.

Re: 1 Bug and 1 Complaint

Posted: Mon Sep 10, 2012 1:42 am
by deraltefritz
I see a problem with such a 'center tip' shortcut.
The thing is, when you are close to the rail or a ball, you could then aim with the cue as low as possible (therefore getting the 'best' cueball / object ball overlay ), and then simply hit the 'center tip position' key and be assured the ball will roll straight without any curving. That's sort of like aiming under the cue, and will likely produce a lot of slow rolling shots.
So I would prefer the tip either always centered. Then, if you want to aim best, you have to first move the tip as high as possible, aim, and then set the desired tip position. That's pretty much like you would on a real table for a real high cuebutt angle. But then (unless you temporarily disable horizontal mouse movements), the tip will most likely not be exactly at the center, making slow rolls pretty tough.
Or keep it like it is, but without a keyboard shortcut.

A key for switching between aim modes (pivot, parallel, none) would be nice though.

Re: 1 Bug and 1 Complaint

Posted: Mon Sep 10, 2012 1:43 am
by 9balldotcom
Heres a question....what do you do In real life when your at the table to centre your cue tip on the cue ball...?? Do you press a certain button??


I rest my case k.bunch a noobs. :strokeit: :fart: :pottytrain5:

Re: 1 Bug and 1 Complaint

Posted: Mon Sep 10, 2012 2:12 am
by sharkey9
No I don't press a certain button IRL - but I can SEE where my tip is.
I can't in VP in certain situations.
With a centered tip I KNOW where it is without beeing able to see it.

Re: 1 Bug and 1 Complaint

Posted: Mon Sep 10, 2012 5:13 am
by zwylle
9balldotcom wrote:Heres a question....what do you do In real life when your at the table to centre your cue tip on the cue ball...?? Do you press a certain button??
I rest my case k.bunch a noobs. :strokeit: :fart: :pottytrain5:
=D> =D> =D>

@Sharkey: I'd recommend using the V-Key to look at things from a different perspective.
Or just try and play position a bit off the rail. As far as I know is the cuetip nicely centered then. (I wish that was the case IRL too)

Re: 1 Bug and 1 Complaint

Posted: Mon Sep 10, 2012 6:13 am
by sharkey9
The need for altering the perspective was the reason why I complained. This takes away flow of my game.

Also, a bit off the rail is not enough. Say, 3 balls away from rail, cue is still lifted a bit.