Loss of audio on slower collisions

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Loss of audio on slower collisions

Postby 9balldotcom » Tue Aug 21, 2012 12:54 pm

Ive noticed this to the point that its now bugging me.


i dont know if its the same in the Pool games as im referring to Snooker in this post.


Ive noticed that if the cue ball is rolling around the table and as its slowing to a stop collides with another ball,there is no audible confirmation of said collision.....its silent.
If you hit anything with harder momentum youll get a collision noise as normal.

There seems to be a certain level in the game where there is no audio if the weight of collision is not deemed powerful enough and thats not right to me.

In real life if the balls collide very slowly there is always a tickle of noise,there isnt in vp4 as it is now.
Interested to hear the reason for this.
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Re: Loss of audio on slower collisions

Postby zwylle » Tue Aug 21, 2012 1:23 pm

It's a bug, in both Snooker and pool.
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Re: Loss of audio on slower collisions

Postby 9balldotcom » Tue Aug 21, 2012 1:27 pm

Im still claiming I found it k thats 3 to me now tyvm.
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Re: Loss of audio on slower collisions

Postby zwylle » Tue Aug 21, 2012 1:35 pm

:occasion6: :occasion6: :occasion6:

I made a note of that too :occasion2:
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Re: Loss of audio on slower collisions

Postby vpeer » Tue Aug 21, 2012 2:37 pm

Not a bug, by design. There is a collision speed limit below which no sound will be made. We can lower the limit some probably, but it needs to be in there, can't remove it.
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Re: Loss of audio on slower collisions

Postby zwylle » Tue Aug 21, 2012 2:50 pm

IMHO it should be as low as possible.
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Re: Loss of audio on slower collisions

Postby 9balldotcom » Tue Aug 21, 2012 3:25 pm

Here here i thought it was a reason it was like that but it should be as low as its possible elkse it just looks a bit daft with silent ball collisions.
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